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use material::Material;
use fields::Fields;
use linal::Vec2;
use rng::Rng;
fn runge<F>(p: &Vec2, force: F, t: f64, dt: f64) -> Vec2
where F: Fn(&Vec2, f64) -> Vec2
{
let k1 = force(p, t);
let k2 = force(&(*p + k1 * dt / 2.0), t + dt / 2.0);
let k3 = force(&(*p + k2 * dt / 2.0), t + dt / 2.0);
let k4 = force(&(*p + k3 * dt), t + dt);
*p + (k1 + k2 * 2.0 + k3 * 2.0 + k4) * dt / 6.0
}
#[test]
fn runge_circle() {
use std::f64::consts::PI;
let f = |p: &Vec2, _: f64| p.cross();
let dt = 0.01;
let mut p = Vec2::new(1.0, 0.0);
let mut t = 0.0;
while t < PI {
p = runge(&p, &f, t, dt);
t += dt;
}
p = runge(&p, &f, t, PI - t);
assert!((p - Vec2::new(-1.0, 0.0)).len() < 1e-8);
}
#[test]
fn runge_parabola() {
let f = |_: &Vec2, t: f64| Vec2::new(0.0, t);
let dt = 0.01;
let mut p = Vec2::new(1.0, 0.0);
let mut t = 0.0;
while t < 1.0 {
p = runge(&p, &f, t, dt);
t += dt;
}
p = runge(&p, &f, t, 1.0 - t);
assert!((p - Vec2::new(1.0, 0.5)).len() < 1e-8);
}
#[test]
fn runge_sin() {
use std::f64::consts::PI;
let f = |_: &Vec2, t: f64| Vec2::new(0.0, t.sin());
let dt = 0.01;
let mut p = Vec2::new(1.0, 0.0);
let mut t = 0.0;
while t < PI {
p = runge(&p, &f, t, dt);
t += dt;
}
p = runge(&p, &f, t, PI - t);
assert!((p - Vec2::new(1.0, 2.0)).len() < 1e-8);
}
#[derive(Clone)]
pub struct Summary {
pub average_speed: Vec2,
pub acoustic: u32,
pub optical: u32,
pub tau: f64,
}
impl Summary {
pub fn new(v: Vec2, a: u32, o: u32, t: f64) -> Summary {
Summary {
average_speed: v,
acoustic: a,
optical: o,
tau: t,
}
}
pub fn empty() -> Summary {
Summary {
average_speed: Vec2::zero(),
acoustic: 0,
optical: 0,
tau: 0.0,
}
}
}
pub struct Particle<'a, T: 'a + Material> {
init_condition: Vec2,
seed: u32,
m: &'a T,
}
impl<'a, T: 'a + Material> Particle<'a, T> {
pub fn new(m: &T, init_condition: Vec2, seed: u32) -> Particle<T> {
Particle {
m: m,
init_condition: init_condition,
seed: seed,
}
}
pub fn run(&self, dt: f64, all_time: f64, f: &Fields) -> Summary {
use std::f64::consts::PI;
let mut rng = Rng::new(self.seed);
let mut p = self.init_condition;
let mut t = 0.0;
let mut wsum: f64 = 0.0;
let mut n_ac = 0;
let mut n_opt = 0;
let mut int_v_dt = Vec2::zero();
let force = |p: &Vec2, t: f64| -> Vec2 {
-(f.e.0 + f.e.1 * (f.omega.1 * t).cos() + f.e.2 * (f.omega.2 * t + f.phi).cos() +
self.m.velocity(p).cross() *
(f.b.0 + f.b.1 * (f.omega.1 * t).cos() + f.b.2 * (f.omega.2 * t + f.phi).cos()))
};
let mut r = -rng.uniform().ln();
while t < all_time {
let v = self.m.velocity(&p);
int_v_dt = int_v_dt + v * dt;
p = runge(&p, &force, t, dt);
p = self.m.brillouin_zone().to_first_bz(&p);
t += dt;
let mut e = self.m.energy(&p);
let dwlo = self.m.optical_scattering(&p);
let dwla = self.m.acoustic_scattering(&p);
wsum += (dwla + dwlo) * dt;
if wsum > r {
r = -rng.uniform().ln();
wsum = 0.0;
if dwlo / (dwla + dwlo) > rng.uniform() {
n_opt += 1;
e -= self.m.optical_energy();
} else {
n_ac += 1;
}
let mut count = 15;
let theta = p.y.atan2(p.x);
while count > 0 {
let dtheta = 2.0 * PI * rng.uniform();
let ps = self.m.momentums(e, theta + dtheta);
if ps.len() > 0 {
p = ps[0];
break;
}
count -= 1;
}
}
}
let n0 = n_ac + n_opt;
let average_speed = int_v_dt / t;
let tau = t / (n0 as f64 + 1.0);
Summary {
average_speed: average_speed,
acoustic: n_ac,
optical: n_opt,
tau: tau,
}
}
}